After settling the score with the foes chasing our heroes, Guin is approached once again by his good friend, the mayor of Poisson, Beorn Lammond. The portly man informs Guin that following further cave-ins, the wizard Sionaas has completely disappeared and the construction site has been abandoned. Promising further compensation for Guin and his friends, he asks the group to investigate. In addition, he introduces them to his plan for fighting fire with fire—a newcomer to the town, Ashley Lincoln (a.k.a Linksley).
The four travel out to the mountain together, finding safe passage through the normally quite dangerous forest. Led by Guin and Bird, they arrive at the old site they had been to before, now completely deserted. Picks and shovels are strewn everywhere, shallow graves mark the places where the workers had buried those killed in the cave-in. The lot seems like it was left very quickly. A large tunnel where the previous cave-in had been stands ominously open sloping down into darkness. It looks as if the maw of the mountain is beckoning the adventurers into its jaws.
The journey into the mountain is easier than before—a simple sloping walkway with plenty of room on either side. Yet this journey into the tunnel is strikingly different in more than just legroom.. Where the floor levels out stands a large doorway leading into a room. Actual human construction, and more ancient and elaborate looking than anything Poisson workers could have built.
The adventurers are confused by this new room and its odd portals and lose a foot of rope to its shenanigans. Finally, one of them takes the leap and steps through, opening up the world of the Worlds Largest Dungeon™!
Many rooms were searched, several monsters met their doom, we’ll just cover the highlights:
Octopus to the Face Destroyed by Electric Lizard!
Guin Chooses Fighting Over Diplomacy with Very Fat Ogre!
What the Fuck Are These Stupid Pillars Here For?
This Poor Lizard Gets the Shit End of the Stick! Literally!
Finally, the group reaches a room very unlike the rest of the dungeon they’ve been crawling through. Magically and inexplicably, Zee blinks out of existence and in his place, a man by the name of Hibasi is in his place. He seems benevolent and willing to help the party along. He can stay.
The room in question is soon found to rotate. After several rotations, a cockatrice is discovered, fought, and murdered. Though it was in fact a hearty cockatrice, it died quickly, injuring only Bird whose bones slowly began to solidify. The party continues haphazardly pushing buttons and pulling levers until they open a door that leads down a hallway. Hibasi peeks around the corner to see the figure of a man with his back to him. He reports this to the group. Linksley approaches the man carrying a torch and exclaims “Hey Guy!” The man whirls around, revealing his face and the glowing ball in his arms. It is not until Guin and Bird round the corner that a look of terror crosses Sionaas’ face as he clasps his hands on the glowing ball and disappears.
Reaching a dead end, the party returns to the rotating room, revealing one final door they hadn’t seen before. This room is filled with buttons and opens the door for chaos. Using no rhyme or reason, buttons are wildly pushed to discover their purpose. The floor opens, water rains from the ceiling, the floor rumbles as though rocks were being ground into bits. Two buttons seem to do nothing—the black and white ones. After messing with these buttons, Linksley decides to explore the open pit. He fills the pit with water then lets it drain as he slides into it. After heavy nausea and digging through sopping rotting bodies, he emerges with three treasures—a sword, a scroll, and a pile of what seems to be magical junk. Though covered in vomit, he emerges victorious.
The group uses this room for one last cockatrice murder, set everything to normal, then walk through the finally opened door beyond the cockatrices chambers and into the outside world. They have found an exit. They mark the exit and return to Poisson as heroes.